Content from rec.sport.table-soccer FAQ1 v 3.4j
Charter, FAQ-Index, and Glossary of Terms
(C) 1995 Robert Uyeyama http://www.foosballheaven.com/
Permission granted to foosmanchu.com to publish in modified HTML format.
2-bar/2-rod: Either of the two defensive bars, each with 2 men. The
second rod away from the goal.
3-bar/3-rod: Either of the two "offensive" bars, each with three men.
The third rod away from the goal.
3-bar-goalie-rod: The "goalie" rod, with three men. Some tables such
as the Tornado lack ramps and instead have a third man on each side of
the goalie rod to pick up what would otherwise be "dead" balls due to
the flat backfield. The first rod away from the goal.
5-bar/5-rod/5-man-rod: Either of the two "mid-line" bars, each with
five men. The fourth rod away from the goal; the two rods at the
center of the table.
5-bar pass: A pass from the 5-bar to the 3-bar. See also "brush
pass", "stick pass".
aerial shot: A defensive shot where the ball is caught on an almost-
horizontally oriented man, then flipped through the air over the rods
toward the opposite goal. If the ball hits the top of the table, the
shot is not valid. There are several ways to catch the ball, and
several places to balance the ball on the man, depending on the
table-type. Also "Rainbow Shot", "Goalie Field Goal".
Alien (shot), The: A novelty shot in which the ball is moved on a rod
intended for the right hand (2-bar or 3-bar, and in singles the 5-bar
also), but upon being shot, is shot by cranking the rod with the left
hand. Usually done with the 3-bar. See also "crank (shot)"
amateur: An obsolete ranking term (pre 1994) of the USTSA which
indicated a ranking status above "Rookie" but below "Expert" and "Pro",
previously 1000-1299 pts. Currently Rookie is 800-1200 USTSA pts, while
Semi-Pro is 1200-1699.
American Foosball Association (AFA): See http://gnv.fdt.net/~foosball. This is
an organization started by Mark Thompson, and he is seeking an Olympic Games
petition for foosball.
angle: 1) To release the ball in a direction not parallel to the long
axis of the table. See also "spray", "angle (shot)". 2) To tilt the
men at an angle. A front-angle is toes-forward, head-back, and a
backward-angle is toes-backward, head-forward.
angle (shot): 1) A shot which is shot at an angle, straight at the
goal, from the ball's original and stationary position (i.e. no pulls,
pushes, or kicks involved). 2) A spray shot. See also, "striaght
shot", "cutback", "angle", "spray".
ASA: America Subbuteo Association. For more information, write to:
Michael Bodley; RR2 Box 999; Holland, MA 01521; or call (413) 245-3031.
ATSF: American Table Soccer Federation. The recent new tour organized
by Johnny Lott and played on the Stryker Tables. The ATSF can be
contacted at Johnny Lott's voice mail box at Dynamo at (817) 284-0114
ext 112, or at Dynamo's general and tollfree no. (800) 527-6054.
"auto-catch angle": When the 3-bar (sometimes 5-bar) is angled forward
in order to more easily catch any passes originating from the rear, or
when it is angled backward to catch any blocked shots originating from
the front. The angle is just lower than the angle for a pinned ball;
to catch harder passes, the angle can be lower with a looser grip on
the handle, or the angle can be produced as the ball contacts a fairly
upright man.
"auto-stuff angle": When the 3-bar or 5-bar is angled forward so as to
automatically stuff any ball shot from the opposing defense because of
the speed of the bounce resulting from the block of any fast shot.
babyfoot: The term for table-soccer in the France, also "table-football." Also
"footsball." The French babyfoot home page is at:
http://messel.emse.fr/~lmarini/babyfoot.html. The term babyfoot is also used
in Quebec, Canada. Play is often on Rene Pierre brand tables. See also "demi"
and "Rene Pierre."
back-pin: A ball-pin to the rear of the man, i.e. in the opposite
direction as the man is facing. Also "back-pinch". See also "pin".
back-pin/back-toe (shot): Any shot which begins from the back-pin
position; sometimes characterized by frequent use of banks to either
side, as well as simple reverses and kicks.
bad-boys doubles: A doubles-play format where the offensive and
defensive partners switch places if and only if they score.
bait defense: Any defense which opens an enticing hole to the offense;
the defender ideally predicts the offense's timing and closes the hole
as the shot begins, or even before it begins. The bait defense may be
moving or set. If the bait seems to be set and very obvious, this is
also known as "fishing". See "moving defense", "set defense".
ball: See "hardware" for information on purchasing balls and other
parts.
ball-magnet: When a player is very good at catching loose balls.
Also, a goal can have a "ball-magnet".
bank: To bounce the ball off of a wall (in rare cases a bank can refer
to a bounce off of another man, a "Joe").
bank (shot): A shot which involves a bounce off of the wall.
bar: A rod from a foosball table.
bar player: Someone who has a good 3-bar shot, but is not very good at
passing with the 5-bar; in other words a good non-tournament player.
BCTSA: British Columbia Table Soccer Association. The major Canadian
table-soccer organization, with its own set of player rankings.
bearing: The table component that is attached into the holes in the
side of the cabinet and within which the rods actually rest and slide.
bebefoot, babyfoot: The French term for table-soccer. See "babyfoot."
bevel: One of the facets of the handle, especially on a Tornado table,
i.e. if the handle is not circular in cross section, it's probably a
polygon or some approximation of one; the bevel would be any of the
sides of the polygon. On a Tornado, due to the pin-fastened handles,
the bevels are always in the same place relative to the men, and may be
reliably used to reproducibly position the hand on the handle, for
example for pass-catching.
bluetop: The non-competitive version of the Tournament Soccer tables.
($500,000). See also "brown-top".
Book, The: The USTSA ranking listings book.
book: See "Lott, Johnny" for info on "The Complete Guide to Foosball".
Also check out alt.sport.foosball's FAQ files.; See "FAQ files." Also
email reid@emrg.ubc.ca for his recently published book on the push-kick
shot. The books "The Inner Game of Tennis" and "The Inner Athlete" have
been recommended for professional attitude training.
Box, The: The goal.
box: See "cabinet".
brick, to: In defense, to be "Like Wall" rather than a "Sieve";
stopping all of an opponent's shots.
browntop: A competitive version of the TS table; a "$1,000,000" table.
See "TS".
brush: 1) To hit the ball so that it moves in an angle due to a
pushing or pulling movement of the rod as the ball is struck; this
motion is in essence a "brushing" of the ball and gives it the high (or
low) spin required to angle the ball. In passing, the ball is often
placed behind the rod, just less than where a tight back-pin would be.
This maximizes the brush effect by "squeezing" the ball, but may
erroneously cause a squibb pass. See also"squibb pass", "squeeze". 2)
A brush-pass. See "brush-pass".
brush-down: A brush in the pull direction. See also "brush",
"brush-pass".
brush-pass: A 5-bar pass executed using a brush in either direction.
this pass is usually executed with the closest man on the five-bar in
the vicinity of the near wall; upon passing, the ball is slightly to
the rear of the rod (just less than where a tight back-pin would be)
and is often transferred to the closest man on the five bar from a
tenuous (not tight) back-pin on the second-man. From here, the ball can
basically be lane-passed or wall-passed from the same position, ideally
in the center of this near man's field of movement. The brush gives
the ball a high spin to angle the ball in either direction, and in the
case of a wall pass from far off of the wall, the spin serves to keep
the ball "hugging" the wall all the way down to the three bar. A
slight squeeze will give the ball such a spin. Often, the left arm
posture for the five bar is a palm-up underhand one with the elbow
pointing directly to the left, to provide leverage for the brush
motion. Other common options are an off-the-wall lane brush and a
2nd-man brush through the lane to the wall. In addition to the 5- to
3-bar pass, a 2- to 5-bar brush pass is common in singles play. See
also "brush", "squeeze", "squibb pass", "stick pass". See FAQ2 for how
to learn a brush pass.
brush-up: A brush in the push direction. See also "brush",
"brush-pass".
bumper: The rubber elements on the rods on the outside of the distal
men which help shield the men and cabinet from impacts due to rod
motion.
BYP: Bring Your Partner. See also "DYP".
Calcutta: Organized betting, usually on seeded teams in Open events.
Often the right to a bet on a specific team goes to the highest bidder,
and sometimes the payouts are percentages of the total amount wagered
by all parties. Betting on yourself is allowed.
camping out: For a defense to predict & arrive at a hole much sooner
than the offense shoots at it-- usually even before the shot begins!
cashing in: To "hit the bank". See "bank (shot)"
cheese: A solid or semi-solid food product made from the fermentation
of dairy liquids.
chip: To hit the ball on either the front or back corner area on the
opposite side as the intended direction of ball-movement. The ball is
either slightly forward or backward of the rod, and is often pinned
outright. Used for front-banks (ball setup back), Texas-T shot (ball
setup front). See also "front-bank", "Texas-T".
chocolate-chip, to: See "double-dip".
CO2000: The Tornado coin-operated foosball table. See "coinop".
coinop: A coin-operated foosball table. See also "CO2000", "HM2000",
"TP2000", "Twister".
Complete Guide to Foosball, The: An out-of-print foosball book by
Johnny Lott. See "Lott, Johnny" for complete information.
corner/corner-ramp: See "ramp".
count system offense: A system described by Lott. Instead of trying to read
the defense, choose a hole and a count beforehand. Then don't look at the
defense, count to your number then shoot your hole. This may yield a
higher percentage scoring when the defense is "out thinking" you.
crank (shot): A shot usually with a left-hand rod which is like a spin
executed by rolling the handle along the wrist and arm as one pushes
the hand downward past the left edge of the handle. Usually shot with
the goalie rod. See also "goalie crank", "Alien (shot)".
cup: On some tables, the receptacle, shaped like a quarter slice of a
sphere, on the outside surface of the table, leading to the hole
through which the ball is served.
curve: A shot or pass in which the ball's path curves due to extreme
spin put on the ball, which originates from a very high-pressure (back)
pin position, which then is released as the rod is moved to the left or
right as the pressure on the pin is maintained, resulting in the spin.
Most often seen as a 2- to 3-rod pass (back-pin ball on 2-rod 2 to 4
ball lengths from the wall, and curve the ball by moving the rod away
from the wall; the ball curves _towards_ the wall to the waiting 3-man
on the wall) or a trick 3-rod shot. See also "squeeze".
cut-back: An angle shot in which the ball is moving in one lateral
direction (left or right) before being shot, but is angled toward the
goal in the opposite direction (right or left) upon being shot, often
resulting in the defense to continue moving past the actual trajectory
of the ball. May be combined with pull, push, or various kick shots.
May also be used in passing, especially 2-bar to 3-bar passing.
cut-throats: A game for a total of three players. Play is two-on-one,
with the doubles team always serving. If the singles players scores,
he gets a point. If the doubles team scores, no points are scored and
the players rotate counterclockwise (i.e. the singles player is now the
doubles defender, and the doubles forward is now the singles player).
The first player to five points wins. Another variation dictates that
when the defensive doubles player scores, instead of rotating all the
players, the defensive switches directly with the singles player; this
is more fair, mixes up the matchups more, and rewards the goal scorer.
dark-green table: An older version of the Tornado table distinguished by
a playfield which is darker pine green color than the newer light-green.
The playfield color & designed was applied with a different method, so
the texture and playability is different.
dead, or dead-bar: 1) See "dead-man"; 2) A "dead" ball, unreachable by
any of the playing figures. See also "gray zone".
dead-ball: An exercise device to strengthen the wrist; it's a palm-sized
ball to be squeezed by the hand.
dead-man: A term to describe a shot of the ultimate length. e.g.
(using the _offense's_ perspective for push/pull & L/R): for a
pull-direction shot, pull the defending 2-bar ALL THE WAY to the
offense's near-side wall so that the right-hand side bumper
(the offense's right) is touching the wall. The
length of the long shot must therefore be long enough to, in this case,
go AROUND the LEFT man on the two bar (the offense's left) and into the
goal, i.e. the ball passes between the two men on the defending
two-bar. At this position, the 2-bar is "dead" and cannot move any
further to cover this long shot, hence the name. The dead-bar shot may not
be as possible/practical on some tables with smaller goal widths
than the Tornado's. However, on the Tornado, if the painted goal line
is open, the "dead-man" shot is also open. Most shots (all shots?) can
be shot dead-man (e.g. push/pull, push-/pull-kick, snake, tic-tac,
pin-shot, five-bar kick shot). Also "dead-bar".
defensive area: The playfield from the two-rod to the back wall. Some
tables have corner ramps in the defensive area.
defensive bars/rods: The goalie rod and the two-rod.
demi: A convention in France which occurs on any goal from the 5-bar,
the near 3-man, or on any "bizarre/random" event: The point is marked
by moving a counter halfway between the scored and unscored points on
BOTH teams. Whoever scores the next goal takes 2 points, i.e. takes
the point and the "demi". If another demi is scored instead, another
counter is added to the first demi, and the next "real" goal counts for
3 points. Hence, with "demi" rules, one must be careful not to score
accidental or 5-bar shots, since it may actually count for the
opponent. For French rules, including an explanation of the demi, see the French
babyfoot home page at: http://messel.emse.fr/~lmarini/babyfoot.html. See also
"babyfoot" and "Rene Pierre."
designated event: A doubles tournament format in which players of a
certain ranking and above must play in goal (defense) as a handicap.
The less experienced players get to be the stars, and the more
experienced players develop a good defense, albeit grudgingly.
Deutschmeister: A type of table. A "old-time serviceman's table".
dink: A light and fairly slow shot usually aimed at or around the near
post, timed so that the defense vacates this post when expecting a
power long-shot, e.g. a long pull-kick, or any other ball movement back
to the far post.
DSAB: Deutscher Sportautomatenbund, Germany's kicker (foosball) association
based on the Loewensport table, which also governs darts & billiards events.
Address: DSAB; Schwester-Elisabeth-Strasse 1a; 55425 Waldalgesheim;
GERMANY; Phone: 06721/33787; Fax: 06721/33559. For more info, some playing
locations & full DSAB Rules of Play, see The Surfer's Inn web page at
http://stud.fbi.fh-darmstadt.de/~ringhof/kicker.html. See also "Loewensport."
dot: On a Tornado table, the white circular markings along the three
bar which represent different areas to shoot from, and also represent
one ball-width from dot to dot. The outside dots usually are thought
to represent a shot which will not go into the goal if shot straight.
double-dip/double-dyp: To come out of (i.e. win) the loser's bracket
in a doubles elimination tournament and beat the winner of the winner's
bracket in two straight matches to win the entire tournament.
double-elimination: A tournament format in which to be eliminated from
the tournament altogether, a team must lose two matches. See also
"double-dip", "loser's bracket", "winner's bracket".
double-post: A shot which first strikes one post of a goal,
immediately deflects to strike the other post of the goal, then is
deflected away from the goal.
doubles: 2-on-2 play. For variations see also: "Hawaiian Doubles",
"Goalie Delight", "Bad Boys Doubles", "Super Doubles", "Cutthroats (2
on 1)".
drive-pin: A maintenance tool, esp. on Tornado tables, used to push
tension pins (to affix playing-figures) through the holes in the rods.
It is a solid pin almost the diameter of a tension pin, but is more
than twice as long and is tipped with a blunt nib which fits into the
inside of a tension pin. See also "pin".
drop: To serve the ball. Also "foos".
Dynamo: A type of table. It has corners which "curl" up gradually
from the playing field. Also the company which produces this table and
which now also produces the Striker tables. See also "Striker", "ATSF"
Dynamo's number is (800) 527-6054, and may be called for parts and
tournament information for Dynamos and Strykers. See their new web page at
http://www.dynamo-ltd.com/ and look under "soccer tables."
DYP: A doubles tournament format where one is to "draw your partner".
ETU: European Table Soccer Union.
European pin: see "pin" (shot).
Expert: An obsolete ranking term (pre 1994) which used to be USTSA
1300-1799 points in the old Rookie-Amateur-Expert-Pro series. Today it
is replaced by Semi-Pro (1200-1700 pts) and low end of Pro (1200-2300).
Usually someone with a consistent tournament level shot and a very
studied and effective 5-bar. Also: "Novice".
fan: An open-hand shot. See "open-hand".
FAQ files: (frequently asked questions files). Rec.sport.table-soccer's
FAQ files are available by anonymous FTP at conrad.harvard.edu in
/pub/table-soccer/foosball, on Clay Gump's foosball WWW web page at
http://dcs.umd.edu/~clay/foosball, or by email from uyeyama@hawaii.edu.
See the beginning of this file for a detailed listing. See also "book."
far-bank: A bank (usually a shot) off of a wall, originating from a
man on or near the outer edge of the rod, and bouncing off of the wall
on the opposite (far) side. A 2-rod or 3-rod shot.
far-post: See "post".
fermo: See "primo."
finger grip: A grip on the handle where the palm doesn not touch the handle;
the four curled fingers and the thumb hold the handle. This is not
a palm-roll, or "open-hand" grip. Also known the as "golf grip".
Described in Johnny Lott's book.
finger width: A term to describe the "length" of a shot such as a pull
or a snake. e.g. for a pull-direction shot, pull (from the offense's
point of view) the defending 2-bar almost all the way to the wall,
specifically X fingerwidths (e.g. 1 FW, 2 1/2 FW, etc.) separating the
wall from the right-hand side bumper (The offense's right). The length
of the shot must therefore be long enough to, in this case, go AROUND
the LEFT man on the two bar (The offense's left) and into the goal,
i.e. the ball must pass between the two men on the defending two-rod.
Hence the smaller the finger width, the longer the shot. re: 0 FW see
also "dead-man".
fish: See "bait defense".
FISTF: The Federation of International Sports Table Football. An
organization based in Europe for subbuteo-styled table-soccer.
See FAQ7, or email Stephen Dettre at steved@tmx.mhs.oz.au.
five-bar pass: A pass from the 5-bar to the 3-bar. See also "brush
pass".
foos: 1) The serve where the ball is entered into play, hence the
phrase, "Losers foosers" for the custom of the scored-upon team serving
the next ball. The term is derived from the German word for "foot".
In Germany, "fussball" is "football" which is "soccer" in the US.
Foosball is known as "kicker" in Germany, "bebe-foot" in France. 2)
Also a stuffed shot. See "stuff".
The Foosball Source: Clay's amazing foosball web page at
http://www.foosball.com. The original, formerly "The Foosball Home Page."
foosball widow: A spouse/significant other who is left alone (widowed)
while the player is out playing. 2) A spouse/significant other who
hasn't been exposed enough to become addicted to the game.
foos-geek: where?
foos-shark: Somebody you should have looked up in the Book before you
put money on the table, even though they looked drunk.
foot: One of the vertically adjustable elements on the bottom end of
each leg of a foosball table. See also "toe".
footsball: A term for baby-foot. See "baby-foot or bebe-foot".
forward shootout: A specialty event in which the opponents take turns
shooting a single shot (technical/penalty shots) from the 3-rod. Also
"FS" or "FSO". See the separate FAQ file, "USTSA-rules-of-play".
front-bank: A bank shot executed from the 3-bar. If shot with the
outer men, can be executed via an angle to the wall. If shot from the
middle man from a pass from an outer man, can be executed by rod motion
to the side of the intended bank. If shot from a stationary position
by the middle man, can be executed from a back-pin chip.
front line: The 3-bar.
front-pin: A ball-pin to the front of the man, i.e. to the same side
that the man is facing. Also "front-toe". See also "pin".
front-pin (shot): Any shot which begins from the front-pin position.
front-toe: See "front-pin".
front-toe (shot): 1) See "snake shot"; 2) see front-pin (shot).
FS / FSO: See "Forward Shootout"
glass-top: Any table whose playing field is covered by a sheet of
glass. Prevalent in pubs in England.
goal liner: The table element of some tables which is shaped like an
inverted "U", and lines the side and top edges of the goal.
goalie: Usually the center (or only) man on the goalie rod.
goalie crank: A crank-shot executed with the goalie bar. See also
"crank (shot)".
goalie delight: A rule that every time the goalie (defensive player)
scores, as a reward the next ball is dropped into play in their
defensive zone instead of being served normally. The condition usually
does not apply on the last point of a game, i.e. the first ball of the
next game does not go to the goalie.
goalie rod: The defensive bar closest to the goal; the 3-man goalie
rod of a Tornado, the 1-man goalie rod of some other tables.
goalie wars: A specialty event in which the 3- and 5-rods are lifted,
and the players attempt to score on each other from their defensive
regions. Also "GW". See FAQ5 for rules.
gray-zone: Parts of the table where a ball is "dead" and unreachable
by any of the playing figures.
grip: 1) The exact positioning of the hand on the handle relative to
the rod. See also "bevel"; 2) A tennis, or similar grip wrapped
around the handle and usually fastened with a 1/4" band cut from an
innertube on the outside edge of the handle. See also "rubber".
grooves: The textured patterns in a man's toe which help grip the
ball.
GW: See "Goalie Wars"
hack: To shoot the ball immediately as it comes within reach of the
rod; does not preclude actually having an on-goal shot. Also used as a
derogatory term to describe most 5-bar shots.
Hammer, The: The pull shot. See "pull (shot)."
handicap: To slightly better the odds between teams of different skill
levels (R/A/E/P), spotted points and/or first-serves are given to the
lower-ranking team scaled to the difference in _total_ (add rankings of
doubles partners) skill level between the teams.
hardware: For hardware & parts information, try calling the numbers listed
for Tornado, Stryker, Dynamo, or Rene Pierre to locate a local vendor.
These vendors will often carry parts for several types of tables,
including T.S. Most promotors can also handle mail-orders. Also try
calling local game-machine vending companies since if they vend
foosball machines, they will likely sell parts. Almost any conceivable
part can be purchased, from entire playing fields or cabinets to men,
bumpers, pins, balls, corner ramps, drink racks, goal-liners, etc.
Hawaiian: A match format that if one team wins a game by a shut-out
(5-0), they automatically win the match. "Hawaii Five-Oh, Book'em
Danno!"
HM2000: The mid-level non-coinop foosball table by Tornado. The "Home Model".
Compared to TP2000 (Time Play) it does not have levelling feet nor a goal
return, and its rods are of a smaller size gauge. About $500 w/out
shipping at the lowest price.
hockey shot: A shot which goes into the goal off of a deflection from
a man on the same team as the shooter.
Hollywood: Where they make movies.
home-model table: A _non_ coin-operated table. Also "HM2000"
See "time-play table", "TP2000", "Twister"
hover snake (shot): A snake shot which is preceded by the middle man
"hovering" over the stationary ball and occasionally tapping/pinning
it; the shot is executed immediately after on of these "taps". See
"snake (shot)".
hear birds, to: When a cheap shot has occurred. ("do I hear birds?...
cheap, cheap...)
Hurricane: The touring tournament table before the TS tables.
IFP: Mary Moore's new foosball organization which runs tournaments. For more
information or to be placed on the mailing list, email to: ifpfoos@aol.com. Early tournament efforts of the IFP seemed to be directly in competition with the USTSA. See "USTSA."
Inside Foos: A Californian-based player organization. They have a
newsletter and currently make videos (w/excellent foos-commentators) of
open USTSA Tour events and other meetings such as workshops and
clinics. For subscription and video information, write to 7030 1/2 La
Tijera Blvd.; Los Angeles, CA 90045; or call (310) 670-2408. When
ordering videos, ask for the "internet special" discount.
jacket: An embroidered foosball jacket, often awarded as a first-place
bonus prize by the sponsor of a major tournament. The green jackets are
usually the coveted Master's jackets of the USTSA.
jar: To (illegally) shake the table while banging the rods against the
walls. If subtle or not called, is a good cheating way to mess up your
opponent's pin or any shot depending on a pin. See FAQ5.
Joe: A shot which goes into the goal off of a deflection from a man
from the opposing (i.e. defending) team.
Kentucky (shot): See Texas-T (shot).
kibitz: For spectators to advise/coach the players. In tournament play
this is illegal.
kick: A lateral pass from a man on the rod to usually the adjacent
man, for the purpose of then shooting or passing it forward. A kick
shot executed when the passing motion is begun with the ball away from
the passing man can be VERY fast, hence its use in tic-tac shots, as
well as adding it to pin--shots and other shots to quickly place the
ball to shoot into the opposite post.
kicker: One term for foosball in the German langugage, derived from a popular
Swiss table manufacture from Geneva of the same name. Another (less common)
German term is "tischfoosball" for table-soccer. See "DSAB" and "Loewensport".
lane-pass: A 5-bar pass to the three bar which is just off of the
wall, very often angled and very often grazing just off the edge of the
reach of the 2-man of an opposing dead-man 5-bar. See also "5-bar
pass".
lane/line: The white line on the playing field which traces the edge
of the goal. If the line is visible, the dead-bar shot is open.
lemming: When the ball rolls slowly but surely into the goal, despite
all of the defender's best efforts.
lift: 1) To (illegally) lift the table by pulling up on the rods. 2)
To lift the men on a rod to allow a free ball path.
limited event: Any event where the combined point totals of the two
players on each team may not exceed a specified ceiling, e.g. a
"Limited 3500" event has a 3500 point limit.
Loewensport: The company/brand-name of the table used in the European
Championships. For the German DSAB which runs tournaments on this table, see
info, some playing locations and Rules of Play at The Surfer's Inn web page at:
http://stud.fbi.fh-darmstadt.de/~ringhof/kicker.html. Loewensport may be
reached at: Loewen Sport; Im Tiergarten 20-30; 55411 Bingen am Rhein;
GERMANY. See also "DSAB" and "kicker".
long: Far post. See "post".
"Long Shot": The foosball movie. Johnny Lott was the shot double for
the rainbow shot. Note that there are several non-foosball movies with the
same name. See "Lott, Johnny".
losers' bracket: The section of the tournament-tree in which all of
the teams which have lost one match in a double-elimination '
tournament play each other (i.e. this bracket is single-elimination).
"winners of the losers'" refers to the winner of this bracket, the team
which goes on to play the "winners of the winners'" See also
"double-elimination", "winners' bracket"
Lott, Johnny: Old time world champion pro who currently is promoting
the ATSF-Striker tour. Described as a mortal enemy of CE McCloud. Was
a shot double in the movie Long Shot. Johnny Lott has written probably
the only Foosball book, the out-of-print "_The Complete Guide to
Foosball_ by Johnny Lott, with Kathy Brainard.; Chicago, Ill:
Contemporary Books, 1980. xi, 176 p.: ill. : 24cm ISBN 0809259990
(hdbk. $9.95), 0809259982 (pbk. $5.95)" See also "ATSF", "Striker"
for information on ATSF events.
man/men: The playing figures on the rods.
master: 1) A specific USTSA ranking level indicating the highest rank,
above "Rookie", "Semi-Pro", and "Pro". 2) In the old Dynamo tour, a rank
above pro; 3) In the USTSA the twelve top-ranked players; 4) In the
USTSA the winner of the single-elimination Master's Singles event in the
Masters Tour event, in which to qualify, one must place in the top twelve
of Open Singles; a single green Master's Jacket and Master's Cup is also
awarded.
McCloud, C.E.: Inventor and President of Tornado Table Soccer. See
also "Tornado", "USTSA".
meatball: Double game ball, as in 4 pts to 4 pts, sudden-death to
5pts. Also "sweat ball".
mid-line: the 5-bar.
money-added: A tournament format in which money is added to the amount
collected from player entry fees to increase the payback to the top
finishers.
monkey shot: A snake shot, named for the curled-wrist on the handle on
the setup. See "snake shot".
mongoose: Foosspeak for any very effective defense for the Snake shot.
Often involves good coverage of the dead-bar shot by switching the
utilized man on the 2-bar unpredictably.
movie: See "Long Shot", "video".
moving defense: A defense in which the men defending the goal
constantly move both horizontally and back and forth (to cut off
different angles) so as to hopefully open different holes in an
upredictable manner. Also known as "stochastic defense" or "random
defense", although the defense, if done well, is usually not strictly
random at all.
near post: See "post".
NEFA: New England Foosball Association. Call Sharky's Billiards in
Nashua, NH at (603) 882-7726 for more information. They publish the
newsletter, The NEFA Fun Fax.
newsletters: USTSA, Inside Foos, NEFA, OFAP, IFP, ASA, and FISTF put out
newsletters, as do Rene-Pierre aficionados. See appropriate listings.
no-man's land: In defense, when 2/3 of the goal is open because the
goalie is standing directly behind one of the men on the 2-bar.
novice: See "Expert".
OFAP: Oklahoma Foos Awareness Program, the newsletter of Tornado of
Oklahoma-- 3315 N. Service Rd.; Moore, OK 73160; (405) 799-9797.
offensive bar/offensive line: The 3-bar.
on-goal: A shot trajectory which, if not altered or stopped, enters
the goal.
open event: A tournament event in which anybody may enter, i.e. even
the best players (i.e. pros) with high point totals may enter.
open-hand: A shooting technique where to attain high ball speeds upon
shooting, the handle is allowed to roll slightly along a partially
opened-palm which is moving down so that the man is briefly cocked back
further than normal (e.g. straight up) to shoot as the palm rolls up,
catching the handle in the fingers as the handle rotates
counterclockwise. This entire sequence can occur in a fraction of a second.
Often used for bank shots, pull-kicks, and sometimes for push-
and pull-shots. Very often, rubbers or grips (see "rubber," "grip") are used on
the handle to accomodate these shots, e.g. on the 2-bar and 5-bar. Also "fan",
"roll shot", "palm-roll".
outward: Push direction. See "push".
palm-roll: See "open hand".
parts: See "hardware" for information of buying parts & hardware.
Peppard, Lee: The creator of the Tournmament Soccer table and promoter of
its tour in the 1970's. Johnny Lott in his book calls Peppard the "founding
father of professional foosball."
pin: 1) The position when the ball is being squeezed between the
playing field and the bottom of a man; this naturally must occur with
the man tilted with its toe to the front or to the back, which are
known as front-pin and back-pin, respectively. Sometimes, pin is used
in the context of a ball being squeezed between a man and the wall.
Also known as "pinch". A "walking pin" is when the ball is
continuously moved horizontally from the pinned position, only to be
pinned again on the same bar. 2) The table element which affixes the
men to the rods, taking the place of both nut and bolt of some tables.
The advantage is that there is no thread (as on a screw) to be worn off
to make the men loose, yet there is sufficient torque to keep the attachment
secure. The Tornado mens' chests are extra wide to accomodate these pins.
pin (shot): A shot beginning from a pin position; this usually means a
front-pin shot that is known as the European Pin Shot, or a European
Front-Pin Shot. Also "toe-shot".
pinch: see "pin"
pit: In a tournament, a special area for important matches, usually equipped
with spectator seating. Very often, these tables are reserved for pro use only
for practice.
playfield: The entire surface of the table upon which the ball moves
during play. Also refers to the actual table element of the playfield,
which may be removed or replaced for maintenance.
points: 1) Points in a game. 2) Personal USTSA ranking points.
post: 1) a) On some tables, the goal-liners. See "goal liner". 2)
a) A shot which actually strikes the edge of the goal and is deflected
away at an angle (i.e. not a flat bounce off of the wall adjacent to
the goal), but does not go in; b) to shoot such a shot; d) t o strike
the edge of the goal in this manner (e.g. "The shot posted.") 3)
On-goal at the very edge of the goal; this may refer to a shot's
trajectory as well as the area of the goal which may be defended. The
terms "near post" and "far post" are often used. "Near post" (also
known as "short"), is the edge of the goal on the same side as the ball
is placed as a shot is executed; the "far post" is the edge of the
goal on the opposite side (i.e. a shot going "long"). See "on-goal" .
primo: A European term (esp. Italy) used for a style of game-play in
which it is legal to stop, pin, and maneuver the ball along a rod.
Also known as "fermo." To be contrasted with "vola". Before a game it
is agreed among the players whether the style will be "primo" or
"vola". See also "vola."
pro: 1) A specific ranking term denoting a high rank, one above
"Rookie" and "Semi-Pro", but below "Master". USTSA 2300+ points.
See also "USTSA".
pro-recoil: The reversal of motion of the rod at the shooting of a
shot, very often seen on tournament-level versions of shots on the
competitive level. This whip-like recoil helps keep the ball motion
straight or even causes it to cut back. Essential to hit most dead-man
shots. See "dead-man", "cut-back".
promoter: A person who officially or semi-officially locally organizes
tournaments, lobbies for more playing locations, and otherwise promotes
the sport of table-soccer. The table-manufacturers often have
available a list of promoters who will have information on local
playing locations as well as any regular or special tournaments. Most
promoters are also table-operators and may also be able to sell
hardware. See also "table-operator", "USTSA", "ATSF".
pull: 1) The act of literally pulling a rod (towards you). 2) The
horizontal vector (direction of movement) _towards_ the player
initiating ball movement, also "down" as in "brush-down".
pull (shot): A 3-bar shot executed entirely with the middle man, which
pulls the ball laterally and very rapidly from its starting point then
shoots it into the goal; The starting point is usually from a
maximally pushed-rod position. See also "roll fake." See also FAQ6
"snake_and_pull_shots" for a detailed description of how to learn the
shot; see "FAQ files" for more information.
pull-kick: The mirror-image of a push-kick. Often shot using an
"open-hand" style. See "push-kick", "open-hand".
push: 1) The act of literally pushing a rod (away from you). 2) The
horizontal vector (direction of movement) _away_ from the player
initiating ball movement, also "up" as in "brush-up".
push (shot): A 3-bar shot executed entirely with the middle man, which
pushes the ball from its starting point then shoots it into the goal;
The starting point is usually from a maximally pulled-rod position.
push-kick: A 3-bar shot beginning with the ball on the closest (i.e.
Right edge) man a few ball-widths from the wall. The ball is pushed so
that it may be shot with the middle man. Usually executed open-hand in
a single motion, and is often shot dead-bar long, or a fake by shooting
an angle shot to the near post with the near man. Email Reid Abel,
reid@emrg.ubc.ca for information on his self-published push-kick book.
race-defense: Any defense where the philosophy is that the defense
will wait until the offense begins the shot after which the defense
"races" the offense to the open hole.
rainbow (shot): See "aerial shot".
ramp: In some tables, any of the four raised corners of the playfield.
Some ramps are separate triangular elements, and some, like on the
Dynamo and Stryker tables, are curved extensions of the actual
playfield. To replace triangular ramps, it is often necessary to
install a separate styrofoam support under it to raise it to the
desired pitch. Some tables, such as the Tornado, lack ramps
altogether. Also: "corner", "corner-ramp."
razzle dazzle: A flamboyant style of play intended to show off the talents
of the players for the audience. Also "Saturday Night Foosball".
rebound (shot): A novelty shot. On the 3-rod, the ball is setup on an
outer man as if for a pullkick or pushkick. The shot begins normally but
is shot into the wall short of the goal. The middle man shoots the rebound
into the goal.
recoil: See "pro-recoil".
Rene Pierre: A French-make table (from Chalon-sur-Saone) with
unbalanced men with metal-weighted toes, telescoping rods, linoleum
playfield, metal-scoop goal, egg-shaped cabinet, sawhorse-type legs,
and soft white-covered cork balls. A 6-player variety ($1699) also is
manufactured. In North America, it is popular in Virginia Beach
(Virginia), Winston-Salem (North Carolina), and Quebec (Canada), and is
currently distributed by Brady Distributing Co. of Charlotte, North
Carolina at (704) 357 6284, Fax (704) 357-1243. Prices for new tables
range from $699-$1499. For newsletter, tournament, and playing-location
info, see the RP locations listed in NC & VA in FAQ3, or call the
promoters: John Wilkerson (910) 760-3628 and Will Wall (910) 768-1220 or
(910) 768-0670. Also Preston Carter is also hand-making new rods and handles,
and is thinking of other parts as well, especially for bluetop RP's, and you can
e-mail Preston at pdc5y@virginia.edu. See also "babyfoot" and "demi."
reset: A resetting of the time-limit on a rod, usually by a jar from
the opposing side which results in any ball motion, or by having the
ball briefly touch a man on an opposing rod. The time-limit may also
be reset by calling a time-out.
Rob's Foosball Heaven: Rob Uyeyama's Foosball home page at:
http://www2.hawaii.edu/~uyeyama/foosball. Also see "The Foosball Source"
web page for foos: http://www.foosball.com.
rod: The table element to which the men and handles are attached; bar.
roll fake: A fake from the pull setup in which the ball actually rolls
very slightly as the middle 3-man lifts and brushes the left side of
the ball (rolling it mainly backwards a fraction of an inch), then
shoots it straight in. This fake can fool an opponent wary of the
purely-lift-fake in which the ball is not touched at all and remains
stationary before being shot straight into the goal.
rollover (shot): See "snake shot."
roll shot: See "open hand."
rookie: A specific ranking term for the lowest rank, below
"Semi-Pro", "Pro", and "Master". USTSA 800-1200 pts. All new players in tour
events begin as rookies with 900 points, although for "limited" events, they
are considered to have 1200 points. However, if the player has a record
of beating Amateur-ranked players in tournaments, that player may begin
as an Amateur; the same holds for a similar record against Semi-Pros or
Pros.
rookie pass: 1) A heavily discounted entry fee (usually about $100) to
allow a Rookie to enter nearly all the events in a large tournament.
"Amateur passes" are also often available for slightly more money.
These passes encourage newer players to enter competition and also
incidentally results in large tournament trees, 128 doubles or 256
singles at large events. 2) A rookie-level 5-rod passing technique. :-)
RP: See "Renee Pierre".
rubber: A handle grip fasioned out of a section of innertube, usually
slightly longer than, and fitted over the handle. Helps especially
with the snake shot, and even open-handed 5-bar and 2-bar shots. See "grip".
saturday night foosball: See "razzle dazzle".
semi-pro: A ranking term denoting a level above "Rookie", and below "Pro"
and "Master." USTSA 1200-1700 points. This level largely replaces the
previous rankings of "Expert" and upper "Amateur."
series: 1) a 5-rod pass then 3-rod shot. 2) a set of options from a
shot set-up, e.g. a "back-pin series."
set: Stationary.
set-defense: Similar to a race-defense; the defense is totally
stationary in anticipation of the offensive shot.
short: Near post. See "post".
shot mark: A small streak left on the table after a shot.
silicone: The best lubricant for the rods. It will not build up
grime, nor will it damage the plastic components such as the bearings.
Drip silicone (as opposed to spray silicone) is slightly preferable, since spray
silicone contains petroleum distillates which may corrode plastic in the long
run.
singles: A game, match, or event in which each team has one player.
skunk: to shut out the opposite team in a game.
slice: A brush, esp. on a stationary ball. Often used as an option
from a pull setup. See "brush."
slide: Illegally sliding the table horizontally, usually by pushing or
pulling the rods after they are already against the wall.
snake (shot): A 3-bar shot executed from a front pin and a grip on the
inner wrist; the ball is moved horizontally then the arm executes a
reverse-crank so that the rods spin backwards so the same man strikes
the ball. Technically not a spin shot since the angle from point of
last contact to point of shot is just under 360 degrees; the
follow-through after point of shot must also be under 360 degrees, and
contact w/the rod must not be broken. Usually started in the center
with the middle man, although push-only or pull-only specialists exist.
Also: "Monkey Shot", "Wrist Rocket", "Rollover". See also FAQ6 "snake_
and_pull_shots" for a detailed description of how to learn the shot;
see "FAQ files" for more information.
specialty event: Any one of the following: four-on-four, goalie-wars,
roller-ball, or forward wars. Specialty events are usually open
events.
spike: See "stuff". Also applies to blocked 5-bar pass attempts, and
may even be a shot on goal, esp a bank-shot.
split: A shot trajectory which goes between the two primary men
defending the goal, each man being on each of the two defensive rods.
spray, spray (shot): To angle a shot in the same direction that the
ball was moving just as it was shot; i.e. a spray pull (shot) angles
toward the right/pull-direction; spray-pushes from the push-kick
position to the near-post are common.
squeeze: When the ball is literally lightly squeezed in such a tenuous
back pin position so that upon being pinned while being brushed, the
ball is released with a very high spin (and therefore angle). The spin
is less extreme that that of a "curve" ball. Sometimes used as a shot
from the defensive region of players who back-pin the ball often. See
also "brush", "brush pass", "pin", "curve".
squibb pass: A pass which seems illegal but if begun legally is
technically still a valid pass under USTSA rules: When a brush pass is
accidentally momentarily pinned, then immediately shoots/squeezes out
as a pass. A legal pass if the intended brush pass originally legal.
Also "stubb-pass". See also "USTSA", "brush-pass".
straight shot: A shot which is shot from the ball's original and
stationary position straight into the goal on a trajectory parallel to
the long axis of the table. See also "angle shot".
stick pass: A pass which is passed hard, straight, and not in an angle.
Ideally the ball is both brought into position (as with a kick or a
series of kicks) and passed, extremely fast. The typical stick pass
series is done after a rapid 2-1-2-1 man tic-tac, after which follows a
2-1 lane pass, a 2-1 wall pass, a 2-wallbounce-1 lane pass, or a 2 or
2-1-2 pass to the middle man in the lane between the opponent's 2 and 3
men. See also "brush pass".
strip: The plastic strip on the sides of the table which maintain the ball in play
and are designed in the Tornado to minimize throwing the ball into the air on
hard bank shots. The 3-touch 5-bar passing rule (See USTSA Rules of Play) does
not consider wall-touches of the ball as counting additionally toward the three
limit (third touch must be in the process of passing or shooting) if the ball
remains on this plastic strip.
Stryker: The touring table of the ATSF. There is the old Striker, and
there are prototypes for a new "Electronic Striker by Dynamo", with
telescoping rods, digital displays, and a speedmeter-equipped goal.
Johnny Lott's table. For information on Striker tournaments you can
contact Johnny Lott's voice mail at Dynamo at (817) 284-0114 ext. 112,
or for a toll-free connection (ask the operator for box 112) and more
information on hardware and parts (800) 527-6054. See also "ATSF",
"Lott, Johnny".
stubb (pass): See "Squibb pass".
stuff: When a defensive shot is blocked and immediately shot back at
the defense from which it originated; this is usually done with the
3-bar, although stuffs from the opposing 2-bar are seen in goalie-wars.
Subbuteo: A 2' X 4' table-soccer game with very little resemblance to
"foosball"-table-soccer. The men are played by flicking them
individually, the playing field is set at a pitch, and the game is
generally more faithful to the rules of actual soccer. The game has a
large following in Europe with large regional championships, including
a "World Cup". rec.sport.soccer, rec.games.miniatures, and
rec.games.board sometimes have Subbuteo threads.
super doubles: In a tournament, the event in which the doubles
championship teams from all categories play each other, single
elimination, beginning from the lowest division champions to the final
match with the Open Doubles champs.
switch(-up), to: 1) For the offensive and defensive players to switch
roles; this is possible only between balls or during time-outs. 2) For
the defense to switch the man on the 2-rod being used to block a shot;
this is one technique in a moving defense, but if used too often the
offense can "time the switch" and score.
table, a: A foosball table.
table-football: One synonym for foosball in England.
table-operator: Any person who organizes the placement of their
table-soccer machines for commercial purposes. Most exclusively
table-soccer-oriented operators are also promotors, and in general seem
to maintain their hardware in better condition than other large
general-purpose vending companies or businesses which own their own
machines. See also "promotor."
Table Talk: USTSA's newsletter. See "Tornado" for information.
table-top: A term indicating a ball out of play, after an airborne
ball strikes the top surface or ashtrays of the table then falls back
into the playing field; such a ball is considered out of play, as if
ejected from the table.
telegraph: For a player to reveal their intentions to the opponent.
tension pin: See "pin".
Texas-T (shot): A 2-bar or 3-bar shot beginning with the ball in a
front pin, usually considerably to the left or right oft the field.
The ball is moved to the next man over and shot; the move is executed
by chipping the front edge of the ball on the opposite side as its
intended direction of movement; The chip is in essence a very
exaggerated reverse bank, so much so that the ball moves from a front pin
and is so nearly horizontal that the next man on the bar can come down and
shoot it from slightly rear of the bar. Also "Kentucky shot".
textfile: See "book", "newsletter", and "FAQ" for more information on
foosball-related text.
tic-tac (shot): Onomatopoetically named for the sound that the shot
produces during its execution. Basically either a 2-bar or 3-bar shot
where the ball is passed continuously and hopefully misleadingly from
man to man to man so that when the shot is executed, the defensive will
be in the wrong place to block, especially if they are following the
movement of the ball; most often shot to the far post or angled to the
near post.
tie-rod: In many tables (esp. TS and its clones), the bolts on the outer
sides of the table near the top connecting a metal rod through the table
beneath the scoring counters. Tie rods must absolutely always be kept
tight, otherwise the table may be quickly damaged permanently.
time-play table: The Tornado non-coinop foosball table so
named because when used commercially, the balls are rented to players by
the hour. The time-play table (TP2000) is the top of the line
non-coinop table, and is closest among the non-coinops (Twister, HM2000,
TP2000) in play to the (more expensive, ~$1400) coinop, and is therefore
a good budget way to train for competition on coinops. Even without this
consideration, this is the ideal home-table to get: There is a ball-return,
the feet are adjustable, the rods are the same as the coinop. Only the
total weight (275 vs 360 lbs) is lighter, but some people add weights
inside under the cabinet by laying 2X4s across the "underbelly" to support
weights. (275 is _very_ heavy already!). This is the home table
generally recommended by RSTSers, and may be purchased by posting an
inquiry to RSTS. The lowest price to expect is approximately $800 +
shipping-- email waterman@foosball.com or see http://www.foosball.com for
more info. See also "HM2000", "Twister", "coinop."
timing: When an offensive shooter or passer times a predictably moving
"moving defense" so as to wait for the open hole then hit it.
tischfusball: The German word for foosball. Also known as "kicker" in
German; see "kicker."
toe: The tip (i.e. bottom) of a man.
toe (shot): A pin shot; named because of the use of the man's "toe" on
the ball. See also "front pin (shot)", "back pin (shot)"
Tour, The: Any of the professional table-soccer tournament tours. See
"USTSA", "ATSF".
Tornado: The touring table and parent company of the USTSA. For
information on the table, their newsletter Table Talk, Tour events, and
local tournaments in your area, you may call or write Tornado Table
Soccer, Inc.; 4949 Rendon Rd; Fort Worth, TX 76140; or call (817) 483-6646 or
for tournament and promotional info, call the Tornado Hot-line at
(817) 561-0511. See also "USTSA", "McCloud, C.E."
tournaments: See "Tornado", "Stryker", and FAQ3 (playing_locations)
for more information on tournaments.
tournament-hardened: Someone who is experienced in competitive level
play, i.e. not losing any loose balls, usually shooting only the
tournament (i.e. best) shot from the 3-bar, having a good moving
defense, knowing game strategy and psychology, using time-outs well,
knowing the rules well, etc.
TP2000: See "Time-play table".
tree: An elimination-bracket diagram for a tournament event.
TS: Tournament Soccer brand table; the previously touring tournament
table before the Tornado. Also known as "browntop" or "Million $"
tables.
Twister: The lowest-end of the Tornado non-coinop tables. It is an
affordable, very solidly-designed table well suitable for family use and.
However few if any players in Tour competition would consider using one for
training or intense rough usage. About $450 + shipping is a very cheap
price. See also "HM2000", "TP2000".
urethane: The material from which the Tornado balls are fashioned.
Unlike older-type balls, these balls do not dent with use. If anything
they become smoother with wear... just stick them in a sock and tumble in
your dryer to get texture back.
USTSA: United States Table Soccer Association. The USTSA holds
tournaments exclusively on Tornado brand tables, from Fort Worth, TX.
They publish the newsletter Table Talk. See "Tornado" for address & phone
numbers.
variations: See also: "specialty events", "doubles", "cut-throats",
"vola".
videos: See "Inside Foos" for information on foosball videos.
vola: A European term (esp. Italy) for a style of game-play in which
the ball may not be stopped, pinned, or even maneuvered roller-ball
style along a rod. Only one hit/touch is allowed per rod after which
the ball must move to another rod, and the two defensive rods are
considered different rods. These rules result in: 1) slower 5-rod to
3-rod passes with on-the-fly angle shots; 2) the 2-rod repeatedly
bouncing the ball off of the back wall or passing it back and forth
with the goalie rod; 3) a great variety and skill at 3-rod to 5-rod
backpass offensive shots. To be contrasted with "primo". Before a
game it is decided among the players whether the style will be "vola"
or "primo". See also "primo."
walking pin (shot): A pin shot which is preceded by numerous lateral
adjustments of the [usually front-] pin. See also "pin (shot)."
wall pass: Any pass along the wall from one bar to another. If
properly executed, the opposing side must be completely against the
wall, since the bumper on the rods pushes the edge man away from the
wall nearly a ball length to begin with. Most commonly from 5-bar or
2-bar to 3-bar. See also "5-bar pass", "brush pass".
Web site: The Foosball Source web site, maintained by Clay Gump is at
http://www.foosball.com. Software you may use to access
the Web include LYNX, Netscape, and Navigator. E-mail Clay at
clay@foosball.com for more info. Also see Rob
Uyeyama's foos web page at
http://www2.hawaii.edu/~uyeyama/foosball.com, and
the European Loewensport-oriented page at
http://stud.fbi.fh-darmstadt.de/~ringhof/kicker.html
winners' bracket: The section of the tournament tree in a double
elimination tournament in which those teams which have not lost any
matches play each other. Losing teams in the winner's bracket enter
successively progressive berths in the loser's bracket. The winner of
this bracket is referred to as "winners of the winnersUS. This team
plays the "winner of the losers'" for the tournament title, which it
wins if it wins a single match, and can lose only if it loses i n two
straight mathces, because of the double-elimination format.
World's: The USTSA World Championships held every year in Dallas, Texas.
worm: a weak execution of the Snake/Rollover shot. See "snake shot."
wrap: See "grip".
wrist rocket: See snake shot.
WTSA: World Table Soccer Association. The defunct touring
organization existing before USTSA; based on the TS table. See also
"Peppard, Lee".
WWW: World-Wide-Web, an internet resource accessible through a variety of
programs, such as Netscape or LYNX. See "Web Site".
Z-shot: A double-bank shot, from the 2-bar, although a 3-bar Z is not
unheard of.
zone defense: 1) A defense against a 2-bar shot, which involves the
3-bar and 5-bar covering part of the goal, and the goalie-bar and 2-bar
covering the other part; frequently the 3-bar and 5-bar will cover
"long", leaving the straight and near shots open but covered by the
defensive bars. Usually the #3 and 4 men on the five bar, together
with the middle man on the three bar cover long, while the center
goalie covers the edge of the goal, and the #1 man on the two bar cover
the remaining area of "short", while these two defensive men are
slightly angled toward each other to guard the "split" between them;
these numberings refer to counting the men from the edge of the rod,
beginning on the side nearest to the side the ball is currently on (in
the opposing side's defensive area).
2) Also can refer to a defense against a 2-bar shot
involving coordinated use of the 3-bar and 5-bar only.
Content from:
REC.SPORT.TABLE-SOCCER
FAQ1 v 3.4j
CHARTER, FAQ-INDEX, GLOSSARY OF TERMS
Robert Uyeyama, with Jim Waterman
http://www.foosballheaven.com
http://www.foosball.com
(C) 1995 Robert Uyeyama
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